| Chris Franklin ( @ 2007-10-23 13:49:00 |
We have a website now.
On it, you can buy one of our games (if you have a Windows machine, of course).
It's not entirely operational yet, but we have officially "released" a game. And by that, I mean made available for purchase. We're also quickly trying to hobble together our first crappy sequel: Simple Picross Holiday Cheer. We were inspired by the story Alec linked to in IRC, where apparently a crappy Christmas themed match-3 made on a budget of like $500 made over $10,000 in one Christmas by being a timely holiday delight. So, yeah.
Really, I just wish we'd hear back from the portals. It's neat-o that we have a store operational and everything, but we don't have the funds to seriously advertise our stuff and with only one for-pay game we're not going to be attracting a ton of traffic our way any time soon. Even rejection letters at least solidify our position with publishers and let us know where we stand. As of now we've sent Picross off to six portals - BigFish, iWin, Shockwave, PlayFirst, Real Arcade, and Garage Games. That was two months ago. So far we've heard back from PlayFirst and BigFish, and while both were outright rejections they were at least honest and firm. We're re-submitting our "final" build to them today, but my hopes aren't that high that we'll get any more a serious response this time around.
On it, you can buy one of our games (if you have a Windows machine, of course).
It's not entirely operational yet, but we have officially "released" a game. And by that, I mean made available for purchase. We're also quickly trying to hobble together our first crappy sequel: Simple Picross Holiday Cheer. We were inspired by the story Alec linked to in IRC, where apparently a crappy Christmas themed match-3 made on a budget of like $500 made over $10,000 in one Christmas by being a timely holiday delight. So, yeah.
Really, I just wish we'd hear back from the portals. It's neat-o that we have a store operational and everything, but we don't have the funds to seriously advertise our stuff and with only one for-pay game we're not going to be attracting a ton of traffic our way any time soon. Even rejection letters at least solidify our position with publishers and let us know where we stand. As of now we've sent Picross off to six portals - BigFish, iWin, Shockwave, PlayFirst, Real Arcade, and Garage Games. That was two months ago. So far we've heard back from PlayFirst and BigFish, and while both were outright rejections they were at least honest and firm. We're re-submitting our "final" build to them today, but my hopes aren't that high that we'll get any more a serious response this time around.